
Welcome to my under-construction-for-fun project development page. I thought I'd take advantage of this section as everyone has been, so people can see what I've been up to and to get some feedback to see if I'm on the right track.

Spoiler
Word about treasure spreads quickly to pirates near and far... especially if that word is written on 1000 parchments, stuffed in 1000 bottles and scattered throughout the thous-err... seven seas.
Four hidden islands... each island containing a treasure that noone has ever seen... each treasure protected by an equally mysterious guardian...
"A race? Hooktooth's entire fortune to whoever brings him all four treasures?"
"That's what the message said, Cap'n."
“We have a heading then - we depart immediately. No telling how many other scallywag's we'll have to gut to get our turn!”
Even with the most vague details of the race, no pirate can resist exploring, fighting and most of all rolling in glistening mountains of gold. And so the great pirate rush begins...
Vex Silver is a crew member aboard the Orctapuss – a sturdy ship of rum drinking ruffians, one of the first vessels to arrive at the 'Sacred Islands'. During an attempt to make port, a fierce storm rises from nowhere, scuttling the ship and separating Vex from the crew.
Only one thing goes through Vex's mind when he finds himself alone on the beach... No need to split the treasure if he finds all four himself! Little did he know of the dangerous monsters, life threatening voodoo magics and the curse of the four treasures he was seeking.
Four hidden islands... each island containing a treasure that noone has ever seen... each treasure protected by an equally mysterious guardian...
"A race? Hooktooth's entire fortune to whoever brings him all four treasures?"
"That's what the message said, Cap'n."
“We have a heading then - we depart immediately. No telling how many other scallywag's we'll have to gut to get our turn!”
Even with the most vague details of the race, no pirate can resist exploring, fighting and most of all rolling in glistening mountains of gold. And so the great pirate rush begins...
Vex Silver is a crew member aboard the Orctapuss – a sturdy ship of rum drinking ruffians, one of the first vessels to arrive at the 'Sacred Islands'. During an attempt to make port, a fierce storm rises from nowhere, scuttling the ship and separating Vex from the crew.
Only one thing goes through Vex's mind when he finds himself alone on the beach... No need to split the treasure if he finds all four himself! Little did he know of the dangerous monsters, life threatening voodoo magics and the curse of the four treasures he was seeking.

Spoiler










Spoiler














Larger image of forest map:















Larger image of forest map:


Spoiler
COMBAT EXPLAINED
The base of the combat will be centered around a unique fighting style for each main hero. The enemies will also be designed to make the battles a little more interesting than the normal "normal attack until they are dead" style.
Hero Combat Styles, utilising Yanfly's scripts
1. Vex: Combo Chains - Combo chain attacks use stamina. The more attacks in a combo you make during a single turn, the more stamina is used exponentially (I think that's the right word haha). The player has to determine the most efficient way to attack each enemy. Perhaps you need to go all out on an enemy that may cause lots of damage if you don't down them quickly but you may become fatigued and not be able to do much until you've restored some stamina.
2. Aryll: Kata - Kata attacks also use stamina. The user selects a set of basic attacks that can activate special abilities depending on the attacks used.
3. Striek: Follow up - He's a mercenary. He does what he pleases. But he does it BETTER when you pay him gold during combat. The more gold he gets, the more attacks he'll dish out. It's amazing what a man is capable of with a little incentive.
4. Mia: Spells - While not the best fighter, Mia's role is to buff, debuff and crowd control as well as use her steal ability to get rare drops from enemies.
Guard - Guarding actually has meaning in Pirate Rush. It greatly decreases damage caused and also restores some stamina.
Enemies make use of guard which happens after you've selected your target, so you have to make a choice if the enemy you attacked is now guarding - do you keep attacking with your combo doing a lot less damage and use your stamina? Or do you stop your combo short, save your stamina and try again next round.
Enemies also have certain stronger abilities that are broadcast so you know that they are about to do a powerful attack. Do you chose to guard it, making the attack ineffective? Or attack anyway, hoping to defeat them and if not, risk suffering the damage.
Off Hand Weaponry - Off hand weapons are secondary weapons (such as a flintlock pistol) that when equipped, add more skills for the character to use. They may also have limitations like ammunition and a cooldown (so you cannot use them every turn).
GAMEPLAY FEATURES
No 'wasted' time - I don't like spending lots of time in a game just to be defeated and see the dreaded 'game over' screen. All progress and time spent playing is usually lost and you have to do it all again from your last save point. I aim to change this. Whenever you are defeated in Pirate Rush, you will be taken back to the last save point as normal, but you will keep all the exp, items and gold you earned, so the time spent playing up until your death won't be a complete waste.
Buried treasure - What pirate game would be complete without buried treasure?
Collect treasure maps that show cryptic images hinting to locations of secret buried treasure. Finding these treasures is purely optional but very rewarding.
No gold-eating wildlife - Wild animals that would normally not carry a wallet of any kind do not drop gold. Instead, you can obtain feathers, tusks and other valuable parts that can be sold for money or possibly used to create potions.
Mini Games - My goal with adding mini games is to break up the repetition of the main gameplay.
Mini games planned to be included:
- Fishing - inspired by Breath of Fire 2 (Capcom)
- Pirate dice - gamble your hard earned gold to try to make more
OTHER FEATURES
- Animated battlers - side view combat (Jet's)
- Purchase your skills (you choose how you evolve).
- All parallaxed maps.
- Dungeon puzzles.
- Gab and event popups to keep certain info from slowing gameplay.
- No random encounters. All enemies will be visible and act differently. (eg. charge you when you get in range, ignore you or even run away from you if you are high level).
- Achievements - Gain awards for doing a wide variety of things!
- Oranges for scurvy prevention.
- PIRATES!
The base of the combat will be centered around a unique fighting style for each main hero. The enemies will also be designed to make the battles a little more interesting than the normal "normal attack until they are dead" style.
Hero Combat Styles, utilising Yanfly's scripts
1. Vex: Combo Chains - Combo chain attacks use stamina. The more attacks in a combo you make during a single turn, the more stamina is used exponentially (I think that's the right word haha). The player has to determine the most efficient way to attack each enemy. Perhaps you need to go all out on an enemy that may cause lots of damage if you don't down them quickly but you may become fatigued and not be able to do much until you've restored some stamina.
2. Aryll: Kata - Kata attacks also use stamina. The user selects a set of basic attacks that can activate special abilities depending on the attacks used.
3. Striek: Follow up - He's a mercenary. He does what he pleases. But he does it BETTER when you pay him gold during combat. The more gold he gets, the more attacks he'll dish out. It's amazing what a man is capable of with a little incentive.
4. Mia: Spells - While not the best fighter, Mia's role is to buff, debuff and crowd control as well as use her steal ability to get rare drops from enemies.
Guard - Guarding actually has meaning in Pirate Rush. It greatly decreases damage caused and also restores some stamina.
Enemies make use of guard which happens after you've selected your target, so you have to make a choice if the enemy you attacked is now guarding - do you keep attacking with your combo doing a lot less damage and use your stamina? Or do you stop your combo short, save your stamina and try again next round.
Enemies also have certain stronger abilities that are broadcast so you know that they are about to do a powerful attack. Do you chose to guard it, making the attack ineffective? Or attack anyway, hoping to defeat them and if not, risk suffering the damage.
Off Hand Weaponry - Off hand weapons are secondary weapons (such as a flintlock pistol) that when equipped, add more skills for the character to use. They may also have limitations like ammunition and a cooldown (so you cannot use them every turn).
GAMEPLAY FEATURES
No 'wasted' time - I don't like spending lots of time in a game just to be defeated and see the dreaded 'game over' screen. All progress and time spent playing is usually lost and you have to do it all again from your last save point. I aim to change this. Whenever you are defeated in Pirate Rush, you will be taken back to the last save point as normal, but you will keep all the exp, items and gold you earned, so the time spent playing up until your death won't be a complete waste.
Buried treasure - What pirate game would be complete without buried treasure?
Collect treasure maps that show cryptic images hinting to locations of secret buried treasure. Finding these treasures is purely optional but very rewarding.
No gold-eating wildlife - Wild animals that would normally not carry a wallet of any kind do not drop gold. Instead, you can obtain feathers, tusks and other valuable parts that can be sold for money or possibly used to create potions.
Mini Games - My goal with adding mini games is to break up the repetition of the main gameplay.
Mini games planned to be included:
- Fishing - inspired by Breath of Fire 2 (Capcom)
- Pirate dice - gamble your hard earned gold to try to make more
OTHER FEATURES
- Animated battlers - side view combat (Jet's)
- Purchase your skills (you choose how you evolve).
- All parallaxed maps.
- Dungeon puzzles.
- Gab and event popups to keep certain info from slowing gameplay.
- No random encounters. All enemies will be visible and act differently. (eg. charge you when you get in range, ignore you or even run away from you if you are high level).
- Achievements - Gain awards for doing a wide variety of things!
- Oranges for scurvy prevention.
- PIRATES!

Spoiler
Graphics:
Atlus - Draglade battlers (ripped by Grim, edited by myself)
Nexon - Maple Story battlers - ripped by rasudoken
Holder - Animated battlers
Green Raven - Battlers
Namco Tales Studio - Keroro RPG battlers - ripped by Maverick-PK
Bandai - One Piece sprites
Kirby Mass Attack battlers
Squaresoft - Secret of Evermore dog (ripped by Davias)
Icons: Whitecat, Kaduki, Tim Wendorf / Urbansquall, Counterclockwise
Avadan's ship tileset
Celianna/Lunarea/Mack/Enterbrain Parallax tiles
Enterbrain - XP sprites, battlebacks and tilesets
Enterbrain - DS faces and portraits
Enterbrain - VX portaits
REFMAP charsets (www.tekepon.net/fsm)
Lucasarts - some Monkey Island backdrops
Soruve - Dog face
Garpie - Fishy
Dusty at Pixeljoint - Fishies
Message in a bottle - wallpapersonly.net
Capcom - Breath of fire 2 fishing
Nippon Ichi - Disgea 3 graphics for frankenspriting and battlers
Matt Beer - Cleaning up Striek's hair and adding symbols on his outfit + Boar charset
Audio:
Enterbrain - Other RPG Maker musics (converted by Mephistox)
Overworks - Some piratey music from Skies of Arcadia
lhs07 - Musics
Aaron Krogh - Musics
Geluf - Musics
www.soundjay.com - Royalty free sound effects
Scripts:
Yanfly (lots)
Jets Animated Battlers
Modern Algebra
Nelderson (N.A.S.T.Y.)
V.M of D.T
Hanzo Kimura
Tsukihime
Tidloc
Moghunter
Rokan (symbol encounter) translated by Kirin
Tomoaky
Izumiwhite
Bird Eater
Gamesfreak13563
KL - Event spawner
Mithran - crash fix
Victor Sant
Woratana
Atlus - Draglade battlers (ripped by Grim, edited by myself)
Nexon - Maple Story battlers - ripped by rasudoken
Holder - Animated battlers
Green Raven - Battlers
Namco Tales Studio - Keroro RPG battlers - ripped by Maverick-PK
Bandai - One Piece sprites
Kirby Mass Attack battlers
Squaresoft - Secret of Evermore dog (ripped by Davias)
Icons: Whitecat, Kaduki, Tim Wendorf / Urbansquall, Counterclockwise
Avadan's ship tileset
Celianna/Lunarea/Mack/Enterbrain Parallax tiles
Enterbrain - XP sprites, battlebacks and tilesets
Enterbrain - DS faces and portraits
Enterbrain - VX portaits
REFMAP charsets (www.tekepon.net/fsm)
Lucasarts - some Monkey Island backdrops
Soruve - Dog face
Garpie - Fishy
Dusty at Pixeljoint - Fishies
Message in a bottle - wallpapersonly.net
Capcom - Breath of fire 2 fishing
Nippon Ichi - Disgea 3 graphics for frankenspriting and battlers
Matt Beer - Cleaning up Striek's hair and adding symbols on his outfit + Boar charset
Audio:
Enterbrain - Other RPG Maker musics (converted by Mephistox)
Overworks - Some piratey music from Skies of Arcadia
lhs07 - Musics
Aaron Krogh - Musics
Geluf - Musics
www.soundjay.com - Royalty free sound effects
Scripts:
Yanfly (lots)
Jets Animated Battlers
Modern Algebra
Nelderson (N.A.S.T.Y.)
V.M of D.T
Hanzo Kimura
Tsukihime
Tidloc
Moghunter
Rokan (symbol encounter) translated by Kirin
Tomoaky
Izumiwhite
Bird Eater
Gamesfreak13563
KL - Event spawner
Mithran - crash fix
Victor Sant
Woratana
How I make my maps - a rushed example:
Download:(Updated 24th November 2012)
So I had trouble with file hosting, but found rpgmaker.net would host it.
If you would like to try it, go to my game profile and download from there:
http://rpgmaker.net/games/4260/
































































































































































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