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Liphidain - The Record



Priming for Demo Release

Posted by Tharis, 21 May 2013 · 138 views

It seems like forever since I have posted a Blog entry on the record. So right now I am gearing up for releasing the full extended demo of Liphidain: Dissonance of Darkness. I am not sure what other things I want to do to Polish up the last few parts of this game. I'm pretty sure I have all of the dialogue in a state fit to be seen I'm pretty sure I have...


Holy crap, they are multiplying like rabbits!

Posted by Tharis, 12 March 2013 · 198 views

So last night I was looking for some Emosets for some characters that I already have in my game. And although the search was fruitless for that character, I was able to find Emosets of some new characters.... LOTS of them!

This makes me excited, I don't like having characters (even if the impact is small that they have on the game) to be faceless nameless...


The ball is officially rolling again.

Posted by Tharis, 08 March 2013 · 139 views

So, Today I wanted to speak about some of the edits I have made to the game.

First and foremost this may actually excite some of the "I hate random battles" crowd. I have removed SOME of the random Battles. Personally I don't actually like running into a sprite and then getting into what amounts to the same thing as a random battle, just for the sake of...


Ah! My arch nemesis...

Posted by Tharis, 03 March 2013 · 210 views

So I think I have pin-pointed the biggest hindrance to my development cycle. Maps. They really do not get along with me... I have all the creativity in the world when it comes to story, character design, depth and intrigue. Just today, I was telling my brother-in-law (who isn't by any means a game player and is not really even all that into fantasy) about...


Thar she blows...

Posted by Tharis, 28 February 2013 · 149 views

Ok so now that the busy season for the Full working demo is over, it's back to what I was doing before I got all geared up to make the demo a large part of the development of Liphidain. There are somethings I'm happy about that happened as a result of choosing to complete the demo first, and there are actually some things I lament having not finished...


Me and my stupid shift...

Posted by Tharis, 27 February 2013 · 170 views

So I have recently added Modern Algebra's Quest Journal script to my game. This will give a MUCH needed "ease of use" feel to the game as there are some fairly intricate quests that are not always glaring you in the face to finish. Infact since the Main quest essentially intertwines with a few of the side quests, I have decided to even include some elements...


Hey, there isn't anything on the back of this book...

Posted by Tharis, 22 February 2013 · 114 views

So, I thought it would be fun to talk about some of the influences that have shaped the world of Liphiain over the years, where I got the idea from, and how it evolved into what I will be releasing now.

Originally (and mind you I came up with this when I was 16) Liphidain was supposed to be split up into 6 kingdoms, Liphidain itself, was not the name of...


The time has finally come!

Posted by Tharis, 21 February 2013 · 190 views

Well if anyone was actually interested in playing my Demo or was intrigued by the story of this game... and mind you I know there are probably not many (yet). I am making a big leap here, I went through and play tested my ass off and I am ready (I think) to drop this demo on you all!


The Demo of Liphidain: Dissonance of Darkness! (Code named: Project...


So Excited...

Posted by Tharis, 19 February 2013 · 125 views

So I got done test-playing the demo, (which I think I am almost ready to release, I still want some feed back from some close friends of mine first though) and I really got excited to make the rest of the chapter and the Entire game. I really cannot wait for the rest of the story to unfold and as I progress the more I get Ideas that I really feel will help...


One Final Push!

Posted by Tharis, 14 February 2013 · 108 views

Hopefully (Cross your fingers) I'll have the Demo done by this weekend, I will be running some extensive bug tests but the basics of the demo are fleshed out.

The Main quest is complete, the few Mini sidequests are set up and working, the Dialogue needs a few proper proof-reads both in and out of game, all of the cutscenes are working (stil a little...






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