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Good articles about game design

Posted by Grotaiche in Grotaiche's Blog, 23 May 2013 · 12 views
game design

A short post containing a few links to articles I've read these past 2 days about game design and game dev. I'm sure most of you have already read them (or know the stuff inside them) but it's really worth a read or re-read :
Finishing a Game ; probably the most important...

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New Level

Posted by Shock256 in OtaEnt Studios, 22 May 2013 · 32 views
update draco nocturn

The newest level is done for those who want to DL it. There are a BUNCH of changes and minigames(thank you to everyone whose script I've augmented for these, believe me you will get credit!) Hope it's fun for everyone, the main party is finally getting together!

(you MAY have to start a new game, but possibly not as long as your character changes before...

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Priming for Demo Release

Posted by Tharis in Liphidain - The Record, 21 May 2013 · 33 views

It seems like forever since I have posted a Blog entry on the record. So right now I am gearing up for releasing the full extended demo of Liphidain: Dissonance of Darkness. I am not sure what other things I want to do to Polish up the last few parts of this game. I'm pretty sure I have all of the dialogue in a state fit to be seen I'm pretty sure I have...

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Screenshots, Battlers & Music

Posted by fathippie in Project Pepé, 20 May 2013 · 51 views

Screenshots, Battlers & Music

I figure it's time to show some actual work Dead Gringo has done. Put our money where our mouth is so to speak.



Please post any comments you have.

Project Pepe, which is our working title, started off with a Western theme. It has changed considerably since we first started working with the idea but I think...

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SMC Games Team Updates

Posted by Jonnie19 in SMC Development Blog, 19 May 2013 · 68 views
jonnie91, cecillia, arin, shaddow and 3 more...

We've got a few team member changes to announce. Some familiar faces have joined the SMC Games team.

First of all a welcome to Cecillia who has joined us as an Artist, she's been helping out with Spirit Timer, but has decided she'd like to join the team and work with us on our projects. We are really happy to have her join us! Her artwork is outstanding,...

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Art art art (would like some constructive feedback)

Posted by LunaticZio in LunaticZio's Blog, 18 May 2013 · 69 views

So, I've been dabbling with Photoshop to enhance my hand drawn art and this is how its going so far. I am getting used to coloring and all, and having never used Photoshop before in my life it seems to be turning out decent. This all has to do with my RPG cause all the characters/creatures I'm working on are for my game :) Please let me know what you think,...

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Lesson Two: Key Items Use

Posted by Shaddow in Eventing 101, 18 May 2013 · 35 views

For our second lesson, I'm going to go just a bit more advance, but stay with the theme of region ID, this is an event I created using key items to solve puzzles. This is just a copy of the tutorial I posted on the main site, but I thought it would be a good lesson, because the possibilities are really endless. The key here is to think about what item you...

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Start of a new rpg xD

Posted by Thebigzumawinz in Thebigzumawinz's Blog, 17 May 2013 · 36 views
inazuma rpg battle system

Start of a new rpg xD Ok Ive been working on learning ruby for a game concept I have along with some pixel art for the game. Note these are Wip's and are not at the least finished and all. Ive decided to take up an RPG project about exploration and other stuff. I havent gotten a solid story but I have a setting for the game so I'll be working more on that the next following...

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BLARG!

Posted by Konora in Acer K Productions, 16 May 2013 · 40 views

Okay, I abandoned Crystal Quest a long time ago. PFFT.
Anyway, I'm working on a new project, Knowledge Hunters, and it's coming out great, but I'm not going to post it up or anything because the scripts I'm using prevent me from putting this up commercially. Well...if this counts as commercially. Does it? I really never understood that...  ^_^

But yeah....

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The Birth of a Company

Posted by Wolfblitz Studios in Ninja Wolf Blog, 14 May 2013 · 49 views

After working with a buddy of mine, it looks like he and I are going to start a game, comedy, Cartoon company called Wolfblitz Studios.  We are working together to make a cartoon based on an odd family who lives near canada.  I'm also still working on my first game Hero's Quest: Lost Memories.  Just about done with the pilot episode of the cartoon just need...

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First Maps... YAY!

Posted by Aesorian in Aesorian's Thingymajig, 13 May 2013 · 41 views



This is the poor run down house where the Main characters grew up. It's ran by the kindly Maria and is isolated from the rest of the city.

All in all I'm pleased with how this has come out, for a first serious attempt at mapping at least.



The exterior, with Maria's Vegetable garden &...

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Lets Start this Blog...

Posted by VanillaCube in VanillaCube's Blog, 10 May 2013 · 46 views

Right now Im a few months into creating my first VX Ace game, Demon Lord.

http://www.rpgmakerv...emon-lord-demo/

So thats what this blog will consist of for the most part. so I'll jump right into it.
Just got done cleaning up old variables and switches, went from 22...

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Help Needed

Posted by AlexanderK in AlexanderK's Blog, 09 May 2013 · 63 views

Hey guys

I'm really new to rpg maker vx ace

I literally got it a few days ago

I have a good pull on how it works, just need a little info on something

When I 'set starting position' of the ship, and create a npc to activate it for me,
it seems like it will work fine.

But when I test the game, the ship isn't there.
It isn't even a solid...

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Game Idea: Monotone Portrait

Posted by Bunni89 in Infernal Cauldron of Miscellany, 08 May 2013 · 82 views
monotone portrait, game ideas and 8 more...

.:: Monotone Portrait (very basic WIP idea in need of assistance!!) ::.


Summary: An RPG/puzzle monster simulator game where you play a vampire hidden amoungst humankind, in a quest to...

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(Complete) Face Progress for Vera Revisited

Posted by Dark Horseman in Dark Horseman, 29 April 2013 · 204 views

Posted ImagePosted ImagePosted ImagePosted ImagePosted Image


Edit: Okay so it ended up looking nothing like her, lol... Oh well, still looks good, original character right? Right?

My hobby...

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Vauge Introduction and Story!

Posted by WaspOrdoc in Vauge, 25 April 2013 · 73 views



I Have started a project for a game called Vauge

So here is the basic rundown of the game:

20 year old Anthony Rune has awoken in a strange place. A bed that is not his own... or is it?
Little does Anthony know that he is in his grandfather's old castle and estate that he only vaguely remembers from his youth. He must explore...

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Update on Face Generator Conversion

Posted by Zanara in Zanara's Blog, 25 April 2013 · 101 views
facesets, generator, conversion and 1 more...

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As you can see, it's the same hair, same base, same eyes, same nose. Just a different mouth with some different colours. I think there is some emotion to them even though the don't have eyebrows.  :lol:

I've been working on this every now and...

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Project Development on Shut Down

Posted by Alphablast001 in Blood Shadows Blog, 23 April 2013 · 58 views

A few days ago, my computer's screen was damaged supposedly from a thunder storm. I hadn't used the computer in a few days and was focused on a college assignment therefore I didn't think of the machine. So now, I have to stop production development.

I hope I can resolve this issue as soon as I can.

I can still work on a few other things such as...

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a little progress of the RTS

Posted by cadrius in UnDead Studios, 14 April 2013 · 75 views

more progress soon
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a Art made for fun =/
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still recruiting pixel artist

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Nearing the End

Posted by HotfireLegend in The Making of Zendir 2, 11 April 2013 · 67 views


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At long last, I am nearing the end of the main story of Zendir 2: A World Reborn.
However, development of this ending has caused me to find out that most of the game is in fact set in Rothgar City. Given that the player visits this location twice in the...



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