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A new alpha release?

Posted by Sinathor in Stellar Complex - Development Blog, 22 November 2014 · 45 views

Yo!

Before I begin, click this and see what this is all about ---> http://i.imgur.com/PwZrpBN.png

So I've been thinking. Maybe I should release another alpha build before the official beta stage. I could really use some more feedback. My last alpha build is from last spring and needless to say the game has changed tremendously since then. This wou...

A sorta Final Fantasy 2/SaGa stat leveling system.

Posted by KilloZapit in KilloZapit's Magical Fairyland, 16 November 2014 · 129 views
script, scripting, level and 5 more...

Here is a little script I was working on for my test game made to count tallies when each stat is used and randomly raise them after battle. It's kinda like the stat leveling system in Final Fantasy 2(j) and the SaGa series, but it works a bit differently.

Mostly it is different in that experience levels still exist and are used both to determine your ma...

Kotori Method of Spriting: Patchouli Knowledge

Posted by Kotori-chan in Cat`s and Lolipops, 14 November 2014 · 216 views

~KOTORI METHOD~ (Spriting)

Hello everyone~ Welcome yet again to my humble blog Cat`s and Lolipops. This time we are now gonna venture deeply into my spriting method, the lazy style xD since I will be using a base I reduplicated from a base I made looooonnnggg before to preserve time ^~^ If you are wondering if I could sprite from scratch, the answer is...

Thinking about a game contest

Posted by Venya in Venya's Blog, 13 November 2014 · 157 views

Hello, If your reading this then you must be interested in a contest. So this is what I am thinking.

I want to make a custom game but I do not know how to make the sprites well or the battles or anything. I love to see other peoples work though and wondering if you would like to join a contest where a game in particular is the prize. I have a few copy's...

1# Johnny's Dev Blog "Do you even map?"

Posted by UberMedic7 in Johnny's Corner, 09 November 2014 · 151 views
help, help request, mapping and 4 more...

Hello everyone and thanks in advance for actually clicking the link that takes you to this blog post. There comes a time in any dev's life that he has to do things..... that most people do, so yeah here's my dev blog. In this post i want to mention (and in hope discuss) one thing.


RM Mapping.

Ok lets get more spacific here, you see im sort of acti...

TBGC: O Update 1

Posted by The Dragon God in ShadowSphere Entertainment, 09 November 2014 · 114 views
rpg, game, tbgc:o, sse and 2 more...

Hello folks,

It's been awhile since my late blog, sorry about that, been busy.
Due to the alpha demo and general feedback, TBGC:O has been in beta.
Since the beta phase, TBGC:O has been, dare I say, drasically improved.

I greatly appreciate my team's work and the support of my fans. I'm thinking
of releasing the beta demo soon, one last round before the...

ASOE early alpha released!

Posted by Malagar in ASOE - Asynchronous Online Engine, 08 November 2014 · 105 views

*Ring ring!*

Your wait is finally over!

I decided to release a early (and probably completely bugged) version of ASOE to the public. You can check out all the details in the official topic. As well as access the download, read the documentation and follow the discussion here:

http://www.rpgmakerv...-engine-alph...

The Swarm Effect!

Posted by MinisterJay in Fairy, Fairy How Contrary, 08 November 2014 · 88 views
swarm, effect

How can a fairy take down a ten foot tall ogre? Is that even possible? I don't think so. Maybe with four? That is still hard to imagine.

What if each fairy adds more health to the other fairies? Let's also have the fighters add some ATK to the others, and spell casters add to the MAT. Each specialized fairy adds a little something to the whole grou...

Development log - dungeon ideas

Posted by Cait in Cait's Blog, 07 November 2014 · 80 views

I've thought about my dungeons & came to the conclusion that I needed to have interactive dungeons where the two characters has their own strengths and weaknesses with a heart system like Zelda. You would play as Cat and Dog as they go two different directions solving puzzles so the other can go further into the dungeon. Each character would have th...

Grid System #1 Introduction

Posted by TheoAllen in Theolized Stuffs, 01 November 2014 · 250 views

Hi, VXANetizen, today I just want to annouce one of my greatest evil plans ever.
Most of you may want to see grid battle system script. Though there is no script for that.

What is the grid system anyway? It's more like Megaman Battle Network if you ever played (I never played actually lol)
I will take some references from these
Eremidia: Dungeon! by ri...

RTP Parallax with Photoshop - The Minerva Method :3 [Part 2]

Posted by LadyMinerva in The Touhou Times, 25 October 2014 · 256 views
touhou tales, parallax, mapping and 2 more...

RTP Parallax with Photoshop - The Minerva Method :3 [Part 2] Welcome to Part 2 of I guess a tutorial since there were a quite lot of people who classifies it... xD
Anywho, Part 1 basically tells you how to get a skeletal background or screenshot of your map to parallax on! If you haven't seen part 1, then I recommend you do so so that you don't get confused with the following points I'm going to explain here. :)

O...

UE - RPS Battle System - Alpha teaser demo released

Posted by Uriel Everos in Light and the Dark, A Journal, 25 October 2014 · 141 views

UE - RPS Battle System Announcement:
Alpha teaser demo released



What is this

A new battle system, Rock Paper Scissor type with a Tug-Of-War HP system

Why are you making this

This is going to be the main battle system to my WIP game Adventure!

Where's the script

It is not up yet. Since the script is still VERY VERY early...

The Story So Far

Posted by Powypoo in Arctic Thunder Crunch, 10 October 2014 · 92 views

Well the last entry was a complete mess because I revealed an unfinished and pretty flawed script (which has been changed drastically) and it had very little context, in a bid to get something out there. So I thought I'd take the time to reveal more backstory on the game, which has thus been re-named:

"Downfall: The New World"

Context

The lush and bo...

Guardians of the Galaxy and The Maze Runner

Posted by Rush2112 in Movie Review Blog, 30 September 2014 · 238 views

Both of these movies are why I wanted to start this blog. Therefore, this entry will be doubled up! Dare I need to say spoilers? Enjoy.

The first movie is Guardians of the Galaxy. THis one has been out for a while, but I figure I'll voice my opinion. Seriously, one of the best movies I have ever seen in theaters (other than, perhaps, Jurassic Park III an...

Necromancers in my worlds

Posted by Cadh20000 in Ramblings of a writer, 28 September 2014 · 144 views

Necromancers in my worlds philteredkhaos left a comment on my last blog entry, "Expanding on the info about Magic in my worlds ", which reminded me of some of the information I had accidentally left out when I originally posted it. Here is the comment, and the information.
Thanks for the reminder philteredkhaos, I had forgotten to include why Necromancers are called that.

Necro...

Entry #22: End of the Blog

Posted by Rush2112 in Rush2112's Blog, 26 September 2014 · 121 views

I feel like this blog is just repeating itsself. I don't know, if you guys want this to keep going then go ahead and say so. But if that is the case, entries aren't going to be every few days, but maybe once a week. The same would be true of the Rock Music Blog too. The reason is that I want to focus on TopsInGaming a bit more and, beleive it or not, I do...

Entry #16: .38 Special

Posted by Rush2112 in The Rock Music Blog, 26 September 2014 · 82 views

Just hold on loosley! But don't let go! If you cling to tightly, your gonna lose control...
Sorry, got carried away a bit there...
Yes, today is .38 Special! One of my favorites personally, these guys can really rock. I remember seeing them live almost exactly a year ago and they really did put on a show and made sure that people goot their moneys worth!...

The Plague blog post #1 The Story.

Posted by LordSquirrel in The Thoughts of a Squirrel King, 23 September 2014 · 124 views
story, the plague, squirrels

So I’ve been saying that I’d do this for awhile and I figured now was as good a time as any as I’m finally starting to get done the first demo area of The Plague (when I say close I mean something like three months). For those of you who don’t know; The Plague is a game I’ve been working on for about 8 months now (I have terrible time management skills) w...

#1: Inaugural Mutterings

Posted by Drayal in An Errant Soul's Musings, 16 September 2014 · 129 views

To Any Who May Be Reading This...Welcome

For no other reason than a faint hope and perhaps a dose of well-denied arrogance I've decided to start this here blog to chronicle my efforts in creating with RPG Maker. If nothing else it will remind me of where I've been and catalog the mistakes I'll inevitably make so that I might learn not to make them agai...

Dark Cloud Remake update! v0.1.5

Posted by Hirador in Dark Cloud RPG Maker Edition, 12 September 2014 · 156 views
dark, cloud, rpg maker, vx ace and 2 more...

Dark Cloud Remake update! v0.1.5 Hi! I've got the new update. Here's what's new.





Introduction cut seen.
clearer path of what to do.
Dark Cloud weapons script.
Other scripts.
Other stuff I think.

And the link! : https://www.dropbox....v0.1.5.exe?dl=0

PS: I will have to remove the previous link soon so my Drop Box doesn't f...



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