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Khas Awesome Light Effects

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#1 Khas

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Posted 19 January 2012 - 12:15 PM

Awesome Light Effects 1.0
by Khas Arcthunder


- Introduction:
Hello there! This is an advanced Light Effects script, which provides realistic effects. You can setup your own effects (static light sources) and create a lantern (dynamic light source).

- Features:
Realistic Light
Light does not pass over walls, blocks and roofs
Static Light Sources
Dynamic Light Sources (like a player's lantern)
Multiple effects
Easy to use (comments)

- How to use:
All the instructions are on the Awesome Light Effects demo.
Please read them carefully.

- Video:


- Screenshots:
Posted Image
Posted Image
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- Links:
Terms of Use: English - Read before use
Download: English - Latest version at the end of the post
Donations: Click here!

- Credits:
Created by Khas Arcthunder
Enjoy!

Edited by Khas, 13 September 2012 - 08:35 AM.

Posted Image


#2 FlipelyFlip

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Posted 19 January 2012 - 12:51 PM

this script is awesome, fantastic, all I ever wanted in one little script put together D:
I LOVE the script! It's so fantastic, that I'm gonna use it D:

thx for doing this. *__*
Please do not ask me to write you any scripts or port from VX to Ace,
or to make scritps compatible with other scripts (except for my own scripts).
I will say 99.9999% yes, 'cause I'm very friendly. But you know, I have also
a RL and an own project and I will also work further on them ._.

Stuff I made on VX Ace:

Flip's Actor Restrict Equipment | Woratanas Sprite Mover | Advanced Item Selection v1.0 | Battle Transition V1.0 | Playtime Window

#3 Seiryuki

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Posted 19 January 2012 - 01:44 PM

The way the shadows change are so cool. This is a neat lighting effects script.

#4 Azareal

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Posted 19 January 2012 - 04:00 PM

I'd recognise that theme anywhere, Mirai Nikki opening?
Lighting seems to look alright though.
Would be good if the character itself had a shadow though since I don't see one in that video.
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#5 ~NeXy~

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Posted 19 January 2012 - 04:01 PM

Thomas Edison VX fades in comparison to this masterpiece! You sir are amazing!

EDIT: Question! Let us imagine that one day we get an "Overhead Ceilling" script for Ace (I'm hoping everyone is familliar with), and so the player can go underneath the ceilling and behind the wall. Now, I noticed that in this script, the shadow from the wall will start on the ceilling's edges if the player stands above it. But what if I used the "Overhead Ceilling" script, and had the character holding a torch go behind the wall, the shadow should realistically begin at the wall's base, no? So, any chance of this script getting that modification?

P.S: I tried to explain it the best I could, if picture is needed for better understanding I'll provide it :)

Edited by ~NeXy~, 19 January 2012 - 05:05 PM.


#6 ShinGamix

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Posted 19 January 2012 - 07:36 PM

WHoa. I am glad i stumbled upon this script and then i opened it to a nice surprise. Very nice and unique looking. Mad Props =Like +50

The Topic of Battle Dungeons!!

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userlo10.png

 

 


#7 rgangsta

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Posted 19 January 2012 - 09:37 PM

I saw this last week on another site. This script is amazing. I wish it was for VX also.

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#8 Khas

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Posted 20 January 2012 - 07:20 AM

Thanks everybody =D

~NeXy~
I didn't understand it well, can you explain better please?

Posted Image


#9 ~NeXy~

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Posted 20 January 2012 - 08:42 AM

~NeXy~
I didn't understand it well, can you explain better please?


Alright, here's the deal. In this first picture I marked my issue, it would seem that ceilling is casting the shadow, and not the wall (which is pretty weird, no?):

Posted Image

Now, considering that the wall is two tiles high the shadow should actually begin at the wall's base (Marked in red lines), which in this case is two tiles bellow the ceilling. So, the blue line marks where the shadow should really appear:

Posted Image

I hope this clears things up a bit.
So is it possible to make this at all? Thanks in advance :)

#10 Khas

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Posted 20 January 2012 - 01:03 PM

Now I understand :D
Everything is possible. I'll make an special version with this kind of "correction".

However, I'm a little busy these days, so I think I'll be able to make this change next week.
When I finish it, I'll post it at my blog and here.
Thanks for this awesome sugestion!
Bye o/

Posted Image


#11 ~NeXy~

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Posted 20 January 2012 - 02:13 PM

Yay! Thank you so much! Please take your time ;)

#12 Khas

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Posted 28 January 2012 - 07:47 AM

Are the light effects over your messages? Read here how to fix it! http://arcthunder.si...earn-to-fix-it/

~NeXy~
I did try to make it, but I ended with a crashed geometry xD
I will think more about this.

Posted Image


#13 MISTER BIG T

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Posted 29 January 2012 - 07:16 AM

This is so fantastic, I am in total awe! I love the lantern effect, this will be perfect for my horror game!

bigg.jpg

 

 

And that's when I decided to become a barber.

 

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#14 Lionheart

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Posted 30 January 2012 - 04:55 AM

Great script!!! But if I go to the command change tone screen and if I select fof exemple the command "dark"... nothing happens. Why?
Can you fix this please???

#15 Khas

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Posted 03 February 2012 - 05:20 PM

@Lionheart
This isn't a bug. Please read the instructions one more time.
You have to activate a command, setting a constant to true.

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#16 MISTER BIG T

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Posted 04 February 2012 - 06:22 AM

I have a question. Can you make so that events, such as say foes would react to your light source of the lantern and come to explore what it was? Meaning you'd have to snuff out your fire and be still in the darkness? And once the foe does not find you they move away?

Edited by MISTER BIG T, 04 February 2012 - 06:24 AM.

bigg.jpg

 

 

And that's when I decided to become a barber.

 

@drbigt


#17 Khas

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Posted 13 February 2012 - 07:53 AM

Well, this isn't part of Light Effects, but you can make it!
Once you have full control at light sources, you can make that system with events and all the stuff.

Posted Image


#18 Michael Deaton

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Posted 23 February 2012 - 04:52 PM

What script lighting settings can I use to make the lighting look like normal day time instead of night?

Posted Image


#19 DJPrichard

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Posted 29 February 2012 - 10:19 AM

Is it possible to make screen completely black? So that only light comes from character with flashlight? Also is it possible to change range of light?

As I understood from deep research, :P I need to make pictures in Light folder and connect them with script?

Edited by DJPrichard, 29 February 2012 - 10:21 AM.


#20 Khas

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Posted 01 March 2012 - 04:40 AM

@MistTribe
Just put a little opacity on the effects surface.
You may test it with white color.

@DJPrichard
Yeah, it is.
Change the effects surface's opacity to 255, it will be completely black.
To change the light's range, just create an image with the desired range, but read the script and follow the image making rules!

Posted Image






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