I've been trying new things with region ID events, and I had this idea about not allowing events to move to a tile that has a certain Region ID.
So the event will walk around on it's region ID by detecting the region ID of the next tile and if it is walkable he'll move to it, if not he'll turn around and go somewhere else.
Is this possible?
EDIT: For eventing only
Edited by Deej, 06 March 2013 - 03:51 AM.