Is there a similar combo system to the one in WoW (World Of Warcraft)?
Basically, each special attack (or normal in this case) makes the character gain a combo point, which can be used to perform special attacks which require combo points.
Thing is, I'm making a game with a 4 party system in a land oblivious to magic. There are two damage dealers, having a bit of variety between them seemed like a good idea.
Thanks in advance ![]()













