Tidloc's Header v.2.60.2
I've decided to use this header instead of implementing everything inside my scripts as I first encountered the error of the stack going to deep by aliasing...
It's used by most of my script for saving/loading different additional things in save games or use old windows (with which i'm very much more experienced then the new ones)
- It's simply the header of my other scripts ;-)
- you may alter the count of accessiores your actors can equip.
- you can add other item-categories
- all items (consumables, weapons armors and skills) can have scriptcalls in their notetags as on-use-effect
- for all my script: no known compatibility issues, if you encounter any, please post them, most are bypassed by listing my scripts beneath the others and disable the unwanted features by the switches as stated. Nearly all is aliased or at least disable-able
of course this is not valid for scripts that may have the same alteration, like another single-item-script...
How to Use
paste it of course above main, below all standart-scripts, but also above all of my scripts!
Detailed description on how to use this script in the first commented lines of the script
For altering the count of Accessoires, change the constant Accessoire_Count in the module Tidloc. Standard value is 1
For adding additional Item-Categories, change Item_Categories to = true. Below you can change the Names of your Categories., you are also allowed to have more then this three categories used by me, simple seperate them with comas. To assign an item to a specific category, write into its description either of the commands:
\class<*ID*> \c<*ID*> <c=*ID*>, where *ID* is an integer equal one or greater.
Demo for the available tags, classification of items and my item scripts.
Download this file.
If you want my independent ingame clock:
Q: How do I add quests to the questlog?
A: please see the document also listed for downloading.
Q: Is there a way to get rid of "Manuals, Resources, Runes" from the menu because I don't use them at all.
A: set the constant Item_Categories to false.
Q: How do I set a certain category to an item as they are used in this script?
A: use a notetag and write
\c<ID>in a single line. replace ID with the actual ID (from 1 increasing)
Credits and Thanks
Links to my finished scripts here
Dynamic Shop System
Popup Message Windows
Diablo Equipment (Equipment Script enhancement)
Socketed Equipment (Equipment Script enhancement)
I'm always open to suggestions or ideas, so feel free to contact me or write an answer =))
Edited by Tidloc, 24 February 2015 - 11:42 AM.