Tidloc's Header v.2.59
I've decided to use this header instead of implementing everything inside my scripts as I first encountered the error of the stack going to deep by aliasing...
It's used by most of my script for saving/loading different additional things in save games or use old windows (with which i'm very much more experienced then the new ones)
- It's simply the header of my other scripts ;-)
- you may alter the count of accessiores your actors can equip.
- you can add other item-categories
- all items (consumables, weapons armors and skills) can have scriptcalls in their notetags as on-use-effect
- for all my script: no known compatibility issues, if you encounter any, please post them, most are bypassed by listing my scripts beneath the others and disable the unwanted features by the switches as stated. Nearly all is aliased or at least disable-able
of course this is not valid for scripts that may have the same alteration, like another single-item-script...
How to Use
paste it of course above main, below all standart-scripts, but also above all of my scripts!
Detailed description on how to use this script in the first commented lines of the script
For altering the count of Accessoires, change the constant Accessoire_Count in the module Tidloc. Standard value is 1
For adding additional Item-Categories, change Item_Categories to = true. Below you can change the Names of your Categories., you are also allowed to have more then this three categories used by me, simple seperate them with comas. To assign an item to a specific category, write into its description either of the commands:
\class<*ID*> \c<*ID*> <c=*ID*>, where *ID* is an integer equal one or greater.
Demo for the available tags, classification of items and my item scripts.
Download this file.
If you want my independent ingame clock:
Q: How do I add quests to the questlog?
A: please see the document also listed for downloading.
Q: Is there a way to get rid of "Manuals, Resources, Runes" from the menu because I don't use them at all.
A: set the constant Item_Categories to false.
Q: How do I set a certain category to an item as they are used in this script?
A: use a notetag and write
\c<ID>in a single line. replace ID with the actual ID (from 1 increasing)
Credits and Thanks
Links to my finished scripts here
Dynamic Shop System
Popup Message Windows
Diablo Equipment (Equipment Script enhancement)
Socketed Equipment (Equipment Script enhancement)
I'm always open to suggestions or ideas, so feel free to contact me or write an answer =))
02/21/2012: Questlog added
02/22/2012: Alchemy Script added and fixed one little bug thx to Non Ya xD
02/28/2012: Dismantling and Dynamic Shop added
03/03/2012: added the possibility to change scripts into spanish. Vocabulary already entered in Questlog
04/07/2012: some minor bugs fixed, reprogrammed some parts into better symantic and enabled calling some scripts over the main menu or by Key.
04/18/2012: some bugs fixed, now everything should work fine! =))
05/06/2012: added the popup message script and a major update to the header to version 1.5 (some bugs and some alteration for existing and future scripts made.
05/25/2012: added the compass script
05/27/2012: added the auction system and updated most of my scripts
06/02/2012: new release out! completely rewrote some parts of all scripts, especially the vocabulary party to supply multi-language games. If you update this header, all of my other scripts(if older then this point of time) also need to be updated. Also each script has now five additional constants:
02/05/2014: added the language script, resolved some minor bugs and smoothed some parts.
02/13/2014: added Custom Equipment and Diablo Equipment
02/16/2014: added socketed equipment and a big update to support commands throughout my scripts (welcoming any special suggestions on this part! ^^
02/17/2014: added the possibility to have scriptcalls directly in the notetags of items/Equipments/skill for an effect if you use them (Tagged Equipment now is also use-able in fights and in the item menu)
02/20/2014: added HP cost and Max-HP-% cost adjustable for skills and improved display of item categories
02/22/2014: added an independent ingame clock as addition and updated some parts, so my dynamic shop becomes compatible with my custom equips
02/26/2014: fixed a bug the yanfly battle engine induced in my scripts
03/02/2014: HTML now supports data in Rect as positioning and textwrap implemented.
Edited by Tidloc, 23 March 2014 - 10:06 AM.