Tidloc's Header v.2.0
by Tidloc
Introduction
I've decided to use this header instead of implementing everything inside my scripts as I first encountered the error of the stack going to deep by aliasing...
It's used by most of my script for saving/loading different additional things in save games or use old windows (with which i'm very much more experienced then the new ones)
Features
- It's simply the header of my other scripts ;-)
- you may alter the count of accessiores your actors can equip.
- you can add other item-categories
Screenshot
will follow
How to Use
paste it of course above main, below all standart-scripts, but also above all of my scripts!
For altering the count of Accessoires, change the constant Accessoire_Count in the module Tidloc. Standard value is 1
For adding additional Item-Categories, change Item_Categories to = true. Below you can change the Names of your Categories., you are also allowed to have more then this three categories used by me, simple seperate them with comas. To assign an item to a specific category, write into its description the command
class<*ID*>, where ID is a numeric number equal one or greater.
Demo
will follow
Script
Download this file.
FAQ
Q: How do I add quests to the questlog?
A: please see the document also listed for downloading.
Q: Is there a way to get rid of "Manuals, Resources, Runes" from the menu because I don't use them at all.
A: set the constant Item_Categories to false.
Credits and Thanks
- Tidloc
Links to my finished scripts here
Questlog
Alchemy Script
Item Dismantling
Dynamic Shop System
Popup Message Windows
Compass script
Auction System
I'm always open to suggestions or ideas, so feel free to contact me or write an answer =))
Edits:
02/21/2012: Questlog added
02/22/2012: Alchemy Script added and fixed one little bug thx to Non Ya xD
02/28/2012: Dismantling and Dynamic Shop added
03/03/2012: added the possibility to change scripts into spanish. Vocabulary already entered in Questlog
04/07/2012: some minor bugs fixed, reprogrammed some parts into better symantic and enabled calling some scripts over the main menu or by Key.
04/18/2012: some bugs fixed, now everything should work fine! =))
05/06/2012: added the popup message script and a major update to the header to version 1.5 (some bugs and some alteration for existing and future scripts made.
05/25/2012: added the compass script
05/27/2012: added the auction system and updated most of my scripts
06/02/2012: new release out! completely rewrote some parts of all scripts, especially the vocabulary party to supply multi-language games. If you update this header, all of my other scripts(if older then this point of time) also need to be updated. Also each script has now five additional constants:
Windowskin ... defines the windowskin used for this script (from the \Graphics\System folder)
Windowtone ... defines the color of the windows in this script. used as an array of the three colors, e.g.: [0,128,64]
Background ... defines if a backgroundgraphic shall be used (has to be located in the \Graphics\Pictures folder, when using this, lowering the opacity may be of use)
Opacity .......... sets the opacity of all windows in this script to the set value.
Back_BGS ..... plays this BGS if entering this script (has to be located in the \Audio\BGS folder)
Edited by Tidloc, 09 August 2012 - 08:50 AM.












