leaving an opening for a second game or sequel.
I once read somewhere that making games with the full intent of having a sequel is a bad idea. I agree to the extent that you may fall into various traps involving putting too much thought, focus etc. into the sequel, and ending up reducing the quality of the game. Furthermore a game should be able to be fulfilling enough in and of itself (although I am sure there is the rare exception) and you shouldn't really be looking to anger your players.
Personally, I would recommend a multiple-endings game where it is incredibly hard to get the good ending. You can incorporate the coming back to life as returning to the start of the game to try again. You can also, for example, add a part where the hero has to kill a bunch of innocent people, to obtain the resources needed to create a sword that can kill the leader of chaos and get the good ending. Depending on how you mold it, this may do everything that you listed as your reasons for the ending without having to rely on a sequel.
In terms of the story it's solid enough: it really depends on how you flesh it out and do what you intend on doing, and make sure its not just another "hero goes out and saves the world" game (having a non-cliche ending is no use if the rest of the game is cliche and players get bored before finishing it). If I saw the game on the boards, the premise would make me interested enough, then I would scroll down to the screenshots, characters and features to decide whether I would try playing or not.
A few questions:
- Why is this guy the only one to have his home destroyed? Did the powers of chaos just twiddle their thumbs and wait for the other nine to finish their training? Was it some non-chaos related entity that destroyed it?
- Why is this guy the only one to fail? What did he do wrong that the other nine did right? If the powers of chaos are stronger this time because of the fulfillment of the prophecy, surely the hero this time should be more powerful too, right?
- According to Japanese grammar structure surely the title should be adjective noun, i.e. Kinkou Rekkoku, no?