Let's take a look at a prime example: Diablo III
I state this as a prime example because it's anti-piracy measures directly hurt the consumer. The game REQUIRES that your connected to the internet AT ALL TIMES in order to play the game.
First, I would like to add that in addition to blatantly hurting the consumer (this pretty much intentionally kills the possibility of LAN Parties/Singleplayer), it also will not work. I guarantee that within 10 weeks of this games release, someone will have gotten right past this online only BS. The only reason people don't do this for MMO's is because MMO's generally rely on interaction with other players anyways, Diablo isn't an MMO, and while distinctly multiplayer oriented, the game can be played and enjoyed by oneself (at least, I'm pretty sure that's why MMO's aren't cracked for single-player).
My first 3 playthroughs of Diablo II were actually by myself. Back then, I was a kid who couldn't care less about interaction with other people.
Instead of doing what the developer wants this protection to do, someone's going to get past it and crack it so that people don't have to idiotically log in just to play by themselves. Diablo is a single-player game, and I will not be buying it if I can't play it by myself.
Not to mention, what about all the Diablo players who don't have the internet? Blizzard is going to alienate all of those Diablo fans. Playing on the go? Not gonna happen.
Blizzard has honestly (in my mind) stepped up their game on pissing off their customers in order to protect their investments (especially when it doesn't WORK ANYWAYS).
Not enough people speak out against it either, so the devs interpret this as permission to continue. They keep adding more and more measures to the annoyance of the players to stop piracy, that don't work anyways, and end up hurting their consumers far more then they even come close to stopping piracy.
There is a developer who understands this however, and I'll always respect them for it. That's Stardock.
Stardock doesn't use any form of DRM or Anti-Piracy Protection in their games. Because of this, the consumers don't suffer in a needless attempt to prevent people from illegally getting their hands on their games. Instead, you are just prevented from playing online without a legit CD Key.
More developers need to follow Stardocks example.
Besides, you know what? I pirated Sins of a Solar Empire. You know what? I ended up buying it because I enjoyed the game.
Developers need to understand that Piracy isn't hurting their industry. In fact, I bet you all that 90 percent of people who pirate games wouldn't have purchased them anyways. My feeling is that piracy is basically free advertising. Maybe these publishers and developers need to realize that.
Maybe they should also make all of their games free-to-play for a little while. Some people just want to try a game before they purchase it, which is something I completely reflect. I don't want to buy something before I've tried it first. I need to know that my investment is well made.
Developers just need to stop acting like Piracy is this huge problem that hurts the entire industry. What their doing is over-reacting to a problem that doesn't even exist. Piracy DOES NOT hurt the Industry at all.
So... what's your opinion on the matter?
Oh, I would also like to add that the only way Piracy could really hurt something is if it was a small game company's project that is getting pirated. Bigger ones can actually afford any loss in revenue, for small or indie developers, it's way different when even 1 percent of sales getting drained by piracy is a rather large number when compared with the rest of sales.
Edited by Niko Jose DelValle, 27 April 2012 - 03:54 PM.
































