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ReinoRpg HUD


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#1 Bravo2Kilo

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Posted 16 December 2011 - 05:10 PM

ReinoRpg Hud

http://reinorpg.com/...hp?topic=3156.0

Author: LB
Translation: Bravo2Kilo
Ported: Bravo2Kilo
Toggle Key: Kal

This script was wrote by LB in RGSS2 in Portuguese. Some time ago i translated this script into English, now i have ported this script from RGSS2 to RGSS3. I have also made various edits to the script other than porting it from RGSS2 to RGSS3. Thanks to Kal for adding the toggle key to the script.
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Script
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If you want the hud, hp, and mp graphic
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Edited by Bravo2Kilo, 25 July 2012 - 03:34 PM.

Posted Image I have a blog now where I will be posting my scripts that I create
My Favorite Animes:
  • Full Metal Panic (all 3 seasons)
  • Dragonaut the Resonance
  • The Legend of the Legendary Heroes
  • Spice and Wolf
  • Rosario + Vampire

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#2 Rosenblack

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Posted 16 December 2011 - 07:43 PM

Nice, I was waiting for this.

*Added to the Master Script List*
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Names Rosenblack or Rose for short.

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#3 Ally

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Posted 16 December 2011 - 07:59 PM

Like HUD :3

Thanks for porting =)
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#4 EBelle

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Posted 17 December 2011 - 12:29 AM

Cool HUD. I might use this. Nice job on the port and translation, dartdaman.
I heard that you should put super important things in your signature.

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#5 kal

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Posted 17 December 2011 - 10:07 AM

Nice script! The way it fades in and out and handles opacity is cool. It's missing one thing though (in my opinion) and that is a the ability to to toggle the HUD (show/hide that is) by pressing a keyboard/gamepad button. I added this functionality to the script here: https://gist.github....862b02f35509c93

In the config you can set what button you want to toggle the HUD with (default is the Q button on a keyboard). I made it so that the key button press has a lower priority than the switch that controls if the HUD is on or off. So if the switch is off, pressing the key won't do anything, but if the switch is on, you can press the key to show/hide the HUD.

And one more thing, you (or the person who made the script) might want to consider changing the method and constant names that are added to Scene_Menu. For example there's a method added called real_update and there's a possibility some other script defines this method too. If that's the case it would lead to some very annoying errors for the user. If you change it to something like hud_real_update it is much less likely that this will happen.

Edited by kal, 17 December 2011 - 10:08 AM.


#6 Bravo2Kilo

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Posted 17 December 2011 - 10:57 AM

thanks for adding the toggle key kal i will update the script right now
Posted Image I have a blog now where I will be posting my scripts that I create
My Favorite Animes:
  • Full Metal Panic (all 3 seasons)
  • Dragonaut the Resonance
  • The Legend of the Legendary Heroes
  • Spice and Wolf
  • Rosario + Vampire

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#7 Ally

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Posted 17 December 2011 - 11:56 AM

I love you Kal :3

This change is much better ^^
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#8 kal

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Posted 19 December 2011 - 10:51 AM

Haha I'm glad you liked it, Ally. :)

Thanks for adding it to the script dartdaman! I found something else too in this part here:


  def active_hud
    $game_switches[Switch_Control] = true
    [...]

So here the switch is turned on every time the active_hud method is getting called. The problem is that active_hud gets called every time the scene changes to Scene_Map, and not just once. So say for example that the user turns the switch off, which hides the HUD, and then enters a battle on the map, and when the battle is over the HUD will be shown again because the switch got set to true again. I'm not sure if this is the intended behavior but it seems like a bug to me. If you change that line to the following code:


  def active_hud
    unless @hud_has_run_before
	  $game_switches[Switch_Control] = true
	  @hud_has_run_before = true
    end

It will only turn the switch on the first time this method is run and when the scene changes later on it won't reset any changes the player made to the switch.

#9 Bravo2Kilo

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Posted 19 December 2011 - 01:33 PM

i have updated the script thanks a lot for all your help kal
Posted Image I have a blog now where I will be posting my scripts that I create
My Favorite Animes:
  • Full Metal Panic (all 3 seasons)
  • Dragonaut the Resonance
  • The Legend of the Legendary Heroes
  • Spice and Wolf
  • Rosario + Vampire

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#10 Ally

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Posted 22 December 2011 - 12:12 AM

Thanks also for this correction ^ç^







And thanks to Dart ^^
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#11 DragunovaVX

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Posted 18 January 2012 - 06:07 AM

Is the Graphic used in the screenshot for the HUD Back available for download?
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#12 Bravo2Kilo

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Posted 18 January 2012 - 10:52 PM

i added the images to the original post if you want them

Edited by dartdaman, 19 January 2012 - 11:56 AM.

Posted Image I have a blog now where I will be posting my scripts that I create
My Favorite Animes:
  • Full Metal Panic (all 3 seasons)
  • Dragonaut the Resonance
  • The Legend of the Legendary Heroes
  • Spice and Wolf
  • Rosario + Vampire

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#13 Bravo2Kilo

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Posted 19 February 2012 - 02:10 PM

I was thinking about starting a resource thread were I can make custom hud graphics to be used with this hud. I was wondering how may people actually use this hud and would want a custom graphic made. I have an example hud I made
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. What do you think should I open this thread and make custom huds.
Posted Image I have a blog now where I will be posting my scripts that I create
My Favorite Animes:
  • Full Metal Panic (all 3 seasons)
  • Dragonaut the Resonance
  • The Legend of the Legendary Heroes
  • Spice and Wolf
  • Rosario + Vampire

Spoiler

#14 Triggerhound777

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Posted 19 February 2012 - 05:52 PM

That sounds like a great idea.
I still use the vx version of this script, and it's really a great looking hud.
Good job on porting dart and to kal for adding the extra couple features.

#15 Shadic

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Posted 08 April 2012 - 07:11 AM

Hey Bravo,I really like this script and I think the idea of making custom huds is really good and all,but I'm encountering an error,everytime I open a chest,this happens:-


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#16 Bravo2Kilo

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Posted 08 April 2012 - 11:33 AM

@shadic what other scripts are you using because there has to be a compatibility error between one of those scripts and the hud script
Posted Image I have a blog now where I will be posting my scripts that I create
My Favorite Animes:
  • Full Metal Panic (all 3 seasons)
  • Dragonaut the Resonance
  • The Legend of the Legendary Heroes
  • Spice and Wolf
  • Rosario + Vampire

Spoiler

#17 Shadic

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Posted 09 April 2012 - 06:11 AM

One possible script could be the menu bars script by syvkal.

#18 syrus ultima

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Posted 16 May 2012 - 10:10 AM

Hey Bravo,I really like this script and I think the idea of making custom huds is really good and all,but I'm encountering an error,everytime I open a chest,this happens:-


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I get this same error and I have no other scripts installed but the default scripts that came with ace. I get this message when I open a treasure chest that gives the player gold. I noticed if I press the Q button on the keyboard to hid the Hud and then open a treasure chest I don't get the error. only when the hud is displayed and I open a chest i get the error because its not being updated.

Edit: Ok never mind. I fixed the problem myself. On line 273 for those who get that error, rename real_update to hud_real_update.. this fixed and solved it for me.

Edited by syrus ultima, 16 May 2012 - 10:21 AM.

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#19 Dojoep

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Posted 23 July 2012 - 11:08 AM

i can't move when i install this script...


fixed:

For some reason having a common event trigger set to ON makes the character not move...also i couldn't open the menu or press f1.

Line 273 was also an issue but updated to hud_real_update

Great HUD!

Edited by Dojoep, 23 July 2012 - 11:43 AM.


#20 pjbdes

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Posted 08 August 2012 - 02:13 PM

Thanks a lot for this script, which is the first one i've integrated and modified :-)

A screenshot to this one below (level, face, name, class and money) :

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If you want to use it :
  • Code (on pastebin) ;
  • Image (in attached file)
Enjoy!

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  • Attached File  Back.png   13.31KB   197 downloads

Edited by pjbdes, 20 August 2012 - 01:57 PM.

Sorry for my bad English... :-D




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