Jump to content


Photo

Pirate Rush


  • This topic is locked This topic is locked
290 replies to this topic

#1 Galv

Galv

    Forum Defender

  • Staff Manager/Global Mod
  • 5,224 posts
  • LocationAustralia
  • RM Skill - Jack of All Trades

Awards Bar:

Users Awards

Posted 13 May 2012 - 09:50 AM

title-heading.jpg

Welcome to my under-construction-for-fun project development page. I thought I'd take advantage of this section as everyone has been, so people can see what I've been up to and to get some feedback to see if I'm on the right track.

story.jpg
Spoiler


characters.jpg
Spoiler


screenshots.jpg
Spoiler


features.jpg
Spoiler


credits.jpg
Spoiler


How I make my maps - a rushed example:



Download:(Updated 24th November 2012)
So I had trouble with file hosting, but found rpgmaker.net would host it.
If you would like to try it, go to my game profile and download from there:
http://rpgmaker.net/games/4260/

galv-plea.png sig-kickstarter_zpsda2cb57e.png


gs-banner_zpsfc59b073.png bb-logo_zps34dc32d8.pngconstellation1_zps9e598b08.png


#2 Ignasis

Ignasis

    Eventing God!

  • Ace Member
  • 61 posts
  • LocationO H I O
  • RM Skill - Designer

Posted 13 May 2012 - 10:08 AM

Story sounds great, Screens look good. This will definitely be a project I follow.
Posted Image
Posted Image

#3 Shardous

Shardous

    The Destroyer

  • Ace Member
  • 54 posts
  • LocationNew Zealand
  • RM Skill - Musician

Posted 13 May 2012 - 03:00 PM

You sure do have a knack for for pirate speak. Looks good thus far.
My projects:
Spoiler


Projects Im helping with:
Spoiler


I support:
Spoiler

#4 syrus ultima

syrus ultima

    RM Skill: Logic

  • Ace Member
  • 289 posts
  • RM Skill - Musician

Posted 13 May 2012 - 06:44 PM

Looks like a very solid game you have started here. I like the story line so far. Been awhile since i've seen a good pirate game.
Your parallax maps look wonderfull. Arrrrr!

myuserbar.png
Where I work



Current Project:

Spoiler


#5 Avanura Seta

Avanura Seta

    Animus User

  • Ace Member
  • 140 posts
  • LocationInaba
  • RM Skill - Designer

Posted 13 May 2012 - 08:50 PM

This looks great! Can't help but be reminded of the anime, One Piece, which I love. By the way did you make the battler for Vex? It looks very impressive either way. I'm looking forward to a demo.

Edited by Avanura Seta, 13 May 2012 - 08:51 PM.

My current project:

Posted Image

#6 Galv

Galv

    Forum Defender

  • Staff Manager/Global Mod
  • 5,224 posts
  • LocationAustralia
  • RM Skill - Jack of All Trades

Awards Bar:

Users Awards

Posted 13 May 2012 - 09:01 PM

Thanks for the comments, guys :)

The battler for Vex is using sprites from a game called "Draglade" on the Nintendo DS (Ripped by Grim). I've just changed his colours to suit the character and put him into animations so I can have him darting around the screen doing attack combos.

galv-plea.png sig-kickstarter_zpsda2cb57e.png


gs-banner_zpsfc59b073.png bb-logo_zps34dc32d8.pngconstellation1_zps9e598b08.png


#7 Avanura Seta

Avanura Seta

    Animus User

  • Ace Member
  • 140 posts
  • LocationInaba
  • RM Skill - Designer

Posted 13 May 2012 - 09:16 PM

Wow, the sprites from Draglade look great. I wish I would've known about them earlier!
But anyway, this is looking great. As a pirate enthusiast, I'll be sure to play this when a demo is released. You should also consider making a Support Bar. I'd support it for sure.
Best of luck with the developing.

Edited by Avanura Seta, 13 May 2012 - 09:16 PM.

My current project:

Posted Image

#8 Matt Beer

Matt Beer

    The Friendly Dev That Could

  • Ace Member
  • 169 posts
  • LocationCanada
  • RM Skill - Jack of All Trades

Posted 13 May 2012 - 10:02 PM

I like your screen shots... I see you used battle backs as your parallax... heh, Im interested to see how you intend to keep that up. out of curiosity, is your chain system by moghunter? If not, who is it by? Mog hunter is the only chain script i know of, but it's not in your credits.

Also, How did you do the destination menu? Is it scripted? or evented with pictures? I like it alot.
sig_zps27e5d5de.jpg

#9 Galv

Galv

    Forum Defender

  • Staff Manager/Global Mod
  • 5,224 posts
  • LocationAustralia
  • RM Skill - Jack of All Trades

Awards Bar:

Users Awards

Posted 13 May 2012 - 10:26 PM

Thanks guys - Yeah I plan to use battlebacks for most of my parallaxed maps... I'm also interested to see how I keep that up haha! (Gonna try for a very different town).
Chain attack script is by Yanfly.
Destination menu is evented with pictures. It's a rather large event as icons/names in the selection menu as well as pictures on the map change with destinations 'discovered' and treasure locations :)

Edited by Galv, 13 May 2012 - 10:27 PM.

galv-plea.png sig-kickstarter_zpsda2cb57e.png


gs-banner_zpsfc59b073.png bb-logo_zps34dc32d8.pngconstellation1_zps9e598b08.png


#10 Matt Beer

Matt Beer

    The Friendly Dev That Could

  • Ace Member
  • 169 posts
  • LocationCanada
  • RM Skill - Jack of All Trades

Posted 14 May 2012 - 07:42 AM

Im definately impressed with that travel system then. I'm trying to recreate it in my head, because there are a few parts of it that im not sure about how you did ^^. Any game that can do that, is impressive to me, because no many games can. good luck with this project. If you need anything let me know. I'd be happy to become involved.
sig_zps27e5d5de.jpg

#11 Galv

Galv

    Forum Defender

  • Staff Manager/Global Mod
  • 5,224 posts
  • LocationAustralia
  • RM Skill - Jack of All Trades

Awards Bar:

Users Awards

Posted 14 May 2012 - 08:08 AM

Thanks Matt, I'll keep that in mind.
If you're trying to think of how I did some parts of it... Maybe if I told you that the names in the choice boxes are actually "actors" (not playable of course) - actor names and variables can be called with message codes, actor names can be changed and you can call a variable inside of an icon message code. I think it sounds more complex than it actually is... haha.
I enjoy eventing, even if I might be doing things the hard way :D

galv-plea.png sig-kickstarter_zpsda2cb57e.png


gs-banner_zpsfc59b073.png bb-logo_zps34dc32d8.pngconstellation1_zps9e598b08.png


#12 SheolsPath

SheolsPath

    Creative Flow

  • Ace Member
  • 22 posts
  • RM Skill - Artist

Posted 17 May 2012 - 05:11 PM

This is a neat project. I'll try to keep up with it.
Posted Image

#13 Matt Beer

Matt Beer

    The Friendly Dev That Could

  • Ace Member
  • 169 posts
  • LocationCanada
  • RM Skill - Jack of All Trades

Posted 17 May 2012 - 09:57 PM

Very creative use of missing actors. Ive seen that done before with door passwords and things. There is a scene in my game where you are hoping on pillars in smoke, you have probably seen the screen shots. The eventing for that was rediculous, there were about 42 switches involved not including self switches, to simply make the gaps go back and forth and to trigger loops incase the actor approached a jump from an unforeseen angle. Eventing is like a puzzle in itself. so cool. I look forward to your game man!
sig_zps27e5d5de.jpg

#14 dark96

dark96

    Archon

  • Ace Member
  • 28 posts
  • LocationGreece
  • RM Skill - Designer

Posted 18 May 2012 - 04:21 AM

Yep, this is going to be great ! Can't wait to get my hands on loot the demo ! B)

D.B.R.B


#15 Maus Merryjest

Maus Merryjest

    Magister Contrapunctis

  • Ace Member
  • 138 posts
  • RM Skill - Jack of All Trades

Posted 18 May 2012 - 01:38 PM

This looks beautiful
Posted Image

#16 Stanley Zack

Stanley Zack

    Jolly-and-jovial Somber Nerd

  • Ace Member
  • 48 posts
  • LocationSabah, Malaysia
  • RM Skill - Writer

Posted 19 May 2012 - 11:28 PM

Yo ho ho ho! Pirates!! Rawwwrrrr!! Love everything so far.
Live seriously, play casually.
"Fuck that I wanna see some fist pumpin!" -Hands Held High by Linkin Park
"That's how it is with God's love, once you've experienced it. You spread His love to everyone, you want to pass it on." - Pass It On
Posted Image

Posted Image


#17 amerk

amerk

    Advanced Member

  • Forum Admins
  • 2,988 posts
  • RM Skill - Writer

Posted 20 May 2012 - 02:28 PM

There's a lot of near spam posts in this thread. Let's get back on topic and only post when you have feedback the developer can use.

After all to the well organized mind, death is but the next great adventure.

letter_log_harry_potter_envelope.png


#18 Galv

Galv

    Forum Defender

  • Staff Manager/Global Mod
  • 5,224 posts
  • LocationAustralia
  • RM Skill - Jack of All Trades

Awards Bar:

Users Awards

Posted 22 May 2012 - 12:57 AM

I've just added a video to my original post. It's just a quick example to show the main character Vex and his basic attack combo animations. (I do apologise for the low quality - video is not my strong point haha)

I would like to hear what you guys think of how it looks (What little you can see from the low quality that is...)

galv-plea.png sig-kickstarter_zpsda2cb57e.png


gs-banner_zpsfc59b073.png bb-logo_zps34dc32d8.pngconstellation1_zps9e598b08.png


#19 Maus Merryjest

Maus Merryjest

    Magister Contrapunctis

  • Ace Member
  • 138 posts
  • RM Skill - Jack of All Trades

Posted 22 May 2012 - 01:55 AM

I am incredibly fond of the combat animations for the main character, Draglade was a good choice! All in all it's shaping up very well. are you planning for a single release, or an episodic one?
Posted Image

#20 Galv

Galv

    Forum Defender

  • Staff Manager/Global Mod
  • 5,224 posts
  • LocationAustralia
  • RM Skill - Jack of All Trades

Awards Bar:

Users Awards

Posted 25 May 2012 - 08:23 AM

Thanks Maus. Planning just the single release. It's not going to be an epic long game.

I will want to make available the intro and first part of my game in the next few weeks - to get people's opinions on how I'm doing with everything and what I may be doing right and wrong with the game. So hopefully there will be some out there interested in helping me out with that when the time comes :)

Edited by Galv, 26 May 2012 - 05:13 AM.

galv-plea.png sig-kickstarter_zpsda2cb57e.png


gs-banner_zpsfc59b073.png bb-logo_zps34dc32d8.pngconstellation1_zps9e598b08.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users