If you wish to have custom equip slots and be able to add or remove them during the game, consider using Dynamic Equip Slots: http://www.rpgmakerv...ic-equip-slots/ along with TH Core: Equip Slots http://himeworks.wor...re-equip-slots/
FP: Equip Slots
Type: Features add-on
Who says you can't wear 5 hats or 3 coats?
This script provides basic functionality to expand the number of equip slots for every equip type.
It also allows you to dynamically change your actor's equip slots in-game.
- Change the number of equip slots you can have
- Create custom equip types
- Specify custom sort order for equip types (order which they appear)
- Allow equips to add more equip slots
- Allow classes to add more equip slots
important: this script does not provide any "default" equip slots. You must manually give all of your actors some equip slots to work with
In the configuration, just specify how many equip slots you want for each type of slot.
You can add additional equip types by adding more entries in the "extended equip types" section.
To specify that an equip is of that type, use the following notetag
<etype n>Where n corresponds to the equip type defined in the table above.
If you would like a custom sort order (eg: gloves appear above weapon), you can modify Equip_Order to something you like. Note that there is no way to interweave equip types (eg: weapon, shield, weapon, bodygear, weapon).
In order to add slots to your actors, you must use "features". This is not available
in the default editor, so you will need to use notetags.
In actors, classes, weapons, armors, and states, you can type
<+eslot: slot_type amount> <+eslot: 0 3> <+eslot: 1 1>The first example says to add two slot 0's. Slot 0 by default is the weapon slot, so your actor will have two weapon slots.
Because these are features, the slots change depending on what you equip, what your class is, and who the actor is. It is also possible to change slots in game using script calls.
You can add more slots to your actor directly through script calls.
add_slot(actor_id, slot_type, amount)This will add the given amount of slots based on the specified slot type to that actor.
Lots of slots
Equipping a shield gave me more slots
Kread-Ex's Actor inventory
If anyone needs to access the feature, the code is 103.
Here is an example on how to set up a bow and arrow equip set: http://www.rpgmakerv...ems/#entry43950
Edited by Tsukihime, 12 July 2013 - 09:59 PM.