note: this script is no longer supported. You can use it for reference.
Want to summon actors into the battle?
- Summon an actor to battle, by summon ID
- Obtain new summons through events
- Manage summons through a specialized summon scene
- Call summons using skills or items
- Manage enemy summon skills
- Summon menu scene with equip and skills
- Monster Hunter extension: captured monsters are added to summons list
First you start by creating a summon
Now that you have an actual summon, you can proceed to calling the summon.
In order to call a summon, you must first setup a summon skill or item.
In your database, create a skill or item that will have the summon effect.
Then go to the configuration and enter the ID's into the appropriate lists.
Set the scope of the skill/item to "user" to avoid strange behaviors.
When you use the summon skill, you will be shown a summon window
Select your summon and continue.
Managing up your summons
You can manage your summons by going to the summon menu scene.
It is also accessible in your menu.
Adding and removing summons
Similar to actors, summons also support similar script calls for adding or removing summons.
Where summon_id is the same as the actor_id in the database.
Enemies calling summons
Enemies can also call summons, provided that they have a summon skill.
Just tag the enemy with
To provide a list of enemy ID's that will be summoned.
The enemy will then select a random enemy to call if it chooses to invoke the summon skill.
If you want to use Monster Hunter add-on (captures will directly go to your summons list), Monster Hunter script must be placed above.
If you're using FP Inventory System, that script must be placed above as well.
Edited by Tsukihime, 23 March 2013 - 11:05 AM.