Jump to content


Photo

Simple Side-View


  • This topic is locked This topic is locked
117 replies to this topic

#1 Jet

Jet

    Coder

  • Ace Member
  • 92 posts
  • LocationCalifornia
  • RM Skill - Coder

Posted 26 December 2011 - 10:23 PM

Simple Side-View
by Jet

Introduction


As an alternative to fully animated sprites and such, I made this very simple sideview
for those who just want sprites shown and a little extra flare in their battles.

Features

- Sprites on Screen
- Lots of customization
- Plug-n-play
- Compatible with my Battle Pop-Ups
- And More...

Screenshots

Posted Image

Script

http://pastebin.com/raw.php?i=56GkAd0h

Credit

Jet


All my scripts are made under this license:
88x31.png

 

Get 20GB of cloud storage with Copy under my referral link.


#2 Nathanial

Nathanial

    It's biblical in scale!

  • Ace Member
  • 361 posts
  • LocationMichigan
  • RM Skill - Jack of All Trades

Posted 26 December 2011 - 10:26 PM

Nice. Thanks for porting it for me :D

#3 Knightmare

Knightmare

    Knight of the Night

  • Ace Member
  • 589 posts
  • LocationCentral USA
  • RM Skill - Designer

Posted 26 December 2011 - 11:36 PM

Groovy my man. I always love me a flying slime but those heroes should probably get off that pipe before they break an arm.
-Slapping people around and calling them Susan since 1998.

Chuck Norris facts and RPG Maker.
Spoiler


Maze of the Lost Progress
Spoiler

#4 Zerbu

Zerbu

    Advanced Member

  • Ace Member
  • 184 posts
  • RM Skill - Writer

Posted 28 December 2011 - 02:48 PM

Glad to see sideview is available for Ace =D

EDIT: Seems great, the only thing I would suggest though is the ability to change the direction the characters face.

Edited by Zerbu, 28 December 2011 - 02:55 PM.


#5 Legacy

Legacy

    19.37% Of Jan. 1st's Epic Posting

  • Ace Member
  • 206 posts
  • RM Skill - Designer

Posted 28 December 2011 - 04:51 PM

The best feature you should add is to change it so the battle back is the same as the field. More or less, only ht ebattle HUD pops up and you fight directly on the map itself. It saves all the tedious map background making, and it's more original than most SBS's.

Posted Image


#6 Dalrus

Dalrus

    Member

  • Ace Member
  • 10 posts

Posted 30 December 2011 - 02:03 PM

Where exactly I should paste this on the script editor?

#7 Dalrus

Dalrus

    Member

  • Ace Member
  • 10 posts

Posted 30 December 2011 - 02:17 PM

Ok, got it ;)
BTW Jet, thanks a lot!

PS: Sorry for the double post, Im new in this forum's thing, an admin could please delete my other post? Thanks

Edited by Dalrus, 30 December 2011 - 08:33 PM.


#8 Zerbu

Zerbu

    Advanced Member

  • Ace Member
  • 184 posts
  • RM Skill - Writer

Posted 30 December 2011 - 07:06 PM

There is some compatibility issues with this and Yanfly's Input Combo script, but I've made a mod to fix that:

Spoiler

Edited by Zerbu, 30 December 2011 - 08:41 PM.
Spoilering script.


#9 Dalrus

Dalrus

    Member

  • Ace Member
  • 10 posts

Posted 30 December 2011 - 08:21 PM

Hey Jet, is there a way to use characters as enemies?

#10 Jasonicus

Jasonicus

    Do you read Sutter Cane?

  • Ace Member
  • 355 posts
  • RM Skill - Jack of All Trades

Posted 30 December 2011 - 08:23 PM

Just crop out the graphics and place in the battler folder.

#11 Dalrus

Dalrus

    Member

  • Ace Member
  • 10 posts

Posted 30 December 2011 - 08:26 PM

Just crop out the graphics and place in the battler folder.

but they won't walk like the player party character's right?

#12 Jet

Jet

    Coder

  • Ace Member
  • 92 posts
  • LocationCalifornia
  • RM Skill - Coder

Posted 30 December 2011 - 08:29 PM

@Dalrus: Don't double-post, you could've just edited the original one saying you fixed the problem. Also, I've been planning on expanding this anyways, but you'll just have to wait.

@Jason: I think he means he wants them as sprites that do all the walking too, so a static image wouldn't work.

@zerbu: Thanks. Hope you don't mind, but I put it into a codebox and spoilered it.

All my scripts are made under this license:
88x31.png

 

Get 20GB of cloud storage with Copy under my referral link.


#13 Ally

Ally

    Advanced Member

  • Ace Member
  • 92 posts
  • Locationrpgmakervxace.net
  • RM Skill - Jack of All Trades

Posted 31 December 2011 - 10:21 AM

Thanks Jet for this simple script =)
Supported bar:
Posted Image
Posted Image
Posted Image

#14 Warrior of Myth

Warrior of Myth

    Newbie

  • Ace Member
  • 9 posts
  • LocationBrazil
  • RM Skill - Jack of All Trades

Posted 31 December 2011 - 08:48 PM

Hi Jet! Could you please provide a demo?

#15 Jet

Jet

    Coder

  • Ace Member
  • 92 posts
  • LocationCalifornia
  • RM Skill - Coder

Posted 31 December 2011 - 09:07 PM

This script is plug-n-play, there is no need for a demo.
You just have to plug the script in and see how it works.

All my scripts are made under this license:
88x31.png

 

Get 20GB of cloud storage with Copy under my referral link.


#16 Rosenblack

Rosenblack

    Awesome Heli-T-Rex

  • Ace Member
  • 590 posts
  • RM Skill - Jack of All Trades

Posted 01 January 2012 - 02:55 AM

I have only 1 character (2 for a bit) so having my battler up at the top of the screen is annoying and i tried to edit the x value from 80 to 200 it work for a second untill i attacked then this came up

Script 'Game_BattlerBase' line 722: TypeError occurred.

no implicit conversion from nil to integer


It works fine with 1 character but when two go in it crashes

could you please fix my problem

Spoiler

Posted Image
Games Inprogress-
Posted Image

Names Rosenblack or Rose for short.

For those of you who like Vocaloid, like me unspoil this \/
Spoiler

I am watched \/
Spoiler

I Support these \/
Spoiler

#17 Ally

Ally

    Advanced Member

  • Ace Member
  • 92 posts
  • Locationrpgmakervxace.net
  • RM Skill - Jack of All Trades

Posted 01 January 2012 - 09:45 AM

Can be made transparent when the character is a step forward? Or make it completely invisible?
Supported bar:
Posted Image
Posted Image
Posted Image

#18 pinka

pinka

    Advanced Member

  • Ace Member
  • 124 posts
  • RM Skill - Jack of All Trades

Posted 03 January 2012 - 07:52 AM

I noticed a problem, every time the battler uses a normal attack, it steps forward, but it doesn't get back to the starting position after attacking, it keeps moving forward little by little in the next attacks, causing the battler to step over the enemies xD

#19 Jet

Jet

    Coder

  • Ace Member
  • 92 posts
  • LocationCalifornia
  • RM Skill - Coder

Posted 03 January 2012 - 12:51 PM

@Rosenblack and pinka: I cannot replicate either of your issues. Please make sure you have the most current version, and that you are not experiencing a compatibility issue with a different script you are using.

All my scripts are made under this license:
88x31.png

 

Get 20GB of cloud storage with Copy under my referral link.


#20 Rosenblack

Rosenblack

    Awesome Heli-T-Rex

  • Ace Member
  • 590 posts
  • RM Skill - Jack of All Trades

Posted 03 January 2012 - 02:13 PM

ok, jet. stupid me for got to keep updating the script files I have on my computer, problem fixed.
Posted Image
Games Inprogress-
Posted Image

Names Rosenblack or Rose for short.

For those of you who like Vocaloid, like me unspoil this \/
Spoiler

I am watched \/
Spoiler

I Support these \/
Spoiler




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users