Jump to content


Photo

[RGSS2/3]MSX - XP Characters on VX/VXAce


  • Please log in to reply
11 replies to this topic

#1 Melosx

Melosx

    The Italian Scripter

  • Ace Member
  • 61 posts
  • LocationItaly
  • RM Skill - Coder

Posted 02 January 2012 - 09:49 AM

MSX - XP Characters on VX/VXAce

Version: 1.0
Author: Melosx

Introduction
You can use XP characters whit VX and VXAce. Rename the image by adding $xp at the beginning of the name.
Example: 001-Fighter01.png -> $xp001-Fighter01.png

p.s.: sorry for my bad english :(

Script
Spoiler


Compatibility
Rpg maker VX/VXAce.

Screenshot
Spoiler

Edited by Melosx, 02 March 2012 - 05:27 PM.

2jakjro.png
rpgmakervxaceuserbar.png
efp64h.png


#2 Mr. Bubble

Mr. Bubble

    Advanced Member

  • Ace Member
  • 321 posts
  • RM Skill - Coder

Awards Bar:

Users Awards

Posted 02 January 2012 - 04:19 PM

Since this is a small script, I will keep it up, but please try to translate script comments to English in future submissions. Thanks.
Posted Image

#3 ShinGamix

ShinGamix

    delinquent but not a law-breaker

  • April Fool Group- gotcha
  • PipPipPip
  • 668 posts
  • LocationAlien Ship
  • RM Skill - Designer

Posted 02 January 2012 - 04:49 PM

I translated it for you Mr. Bubble @ Melosx

The Topic of Battle Dungeons!!

sg_bar10.png


 

userlo10.png

 

 


#4 Yosuke

Yosuke

    Newbie

  • Ace Member
  • 7 posts

Posted 14 February 2012 - 02:14 AM

I have a question :o
I'm pretty sure you can use XP chars in VX
without having a script by adding a "!$" at the beginning of the name?

#5 Emerald

Emerald

    *sigh* everything is better than newbie

  • Ace Member
  • 248 posts
  • LocationBehind you... hehehe...
  • RM Skill - Jack of All Trades

Posted 14 February 2012 - 02:32 AM

This way, you don't have to change them. Vx (ace) sprites use 3 walking frames, while XP sprites use 4.

Not that active right now, but starting to get back

I will probably rework my scripts in a few weeks time, so if you need a bug to get fixed, please PM me (instead of posting in the thread of the script)

PM me if you want to ask me something or just talk to me or anything!! I will get an e-mail notification and check out your message ;)

 


#6 Yosuke

Yosuke

    Newbie

  • Ace Member
  • 7 posts

Posted 14 February 2012 - 02:54 AM

So now I have a $xptestchar.png, but it's not working.
Looks like this: http://imgur.com/KT0ti

Script is over main and under materials.

#7 Melosx

Melosx

    The Italian Scripter

  • Ace Member
  • 61 posts
  • LocationItaly
  • RM Skill - Coder

Posted 02 March 2012 - 05:20 PM

the script work in game not in the database... In thedatabase and in the event you see the chara not correctly but in game it's ok...
@ShinGamix: Thank you for the translation... I update the first post...

2jakjro.png
rpgmakervxaceuserbar.png
efp64h.png


#8 Ginolamantino

Ginolamantino

    Your Italian pizzafriend!

  • Banned
  • 53 posts
  • LocationCDC
  • RM Skill - Coder

Posted 10 March 2012 - 02:28 PM

Good job as always Melosx! If you ever need I can translate your scripts and comments for you.
Posted Image
Yeah, I'm Italian and I support FF VIII-2 Project.

#9 Melosx

Melosx

    The Italian Scripter

  • Ace Member
  • 61 posts
  • LocationItaly
  • RM Skill - Coder

Posted 10 March 2012 - 02:56 PM

Thank you gino... If I need help with translation I ask to you :)

2jakjro.png
rpgmakervxaceuserbar.png
efp64h.png


#10 susumelon

susumelon

    Newbie

  • Ace Member
  • 1 posts

Posted 08 June 2012 - 02:49 AM

Really Thank You! You helped me for making my project! Big thanks

#11 Rylix

Rylix

    Member

  • Ace Member
  • 29 posts

Posted 22 January 2013 - 08:30 AM

Incompatible with Victor's Engine Free Jump script :(



#12 yoshilord100

yoshilord100

    Newbie

  • Ace Member
  • 2 posts

Posted 27 September 2014 - 03:44 PM

I have a question how do you use it do you replace a specific script with this one or do you make a new script?i'm a bit new to this stuff

So now I have a $xptestchar.png, but it's not working.
Looks like this: http://imgur.com/KT0ti

Script is over main and under materials.

What do you mean by over main and under materials?




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users