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[RGSS2/3]MSX - XP Characters on VX/VXAce


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#1 Melosx

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Posted 02 January 2012 - 09:49 AM

MSX - XP Characters on VX/VXAce

Version: 1.0
Author: Melosx

Introduction
You can use XP characters whit VX and VXAce. Rename the image by adding $xp at the beginning of the name.
Example: 001-Fighter01.png -> $xp001-Fighter01.png

p.s.: sorry for my bad english :(

Script
Spoiler


Compatibility
Rpg maker VX/VXAce.

Screenshot
Spoiler

Edited by Melosx, 02 March 2012 - 05:27 PM.

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#2 Mr. Bubble

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Posted 02 January 2012 - 04:19 PM

Since this is a small script, I will keep it up, but please try to translate script comments to English in future submissions. Thanks.
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#3 ShinGamix

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Posted 02 January 2012 - 04:49 PM

I translated it for you Mr. Bubble @ Melosx

The Maker of Battle Dungeons!!

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#4 Yosuke

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Posted 14 February 2012 - 02:14 AM

I have a question :o
I'm pretty sure you can use XP chars in VX
without having a script by adding a "!$" at the beginning of the name?

#5 Emerald

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Posted 14 February 2012 - 02:32 AM

This way, you don't have to change them. Vx (ace) sprites use 3 walking frames, while XP sprites use 4.

NOT ACTIVE ANYMORE

PM me if you want to ask me something or just talk to me or anything!! I will get an e-mail notification and check out your message ;)


#6 Yosuke

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Posted 14 February 2012 - 02:54 AM

So now I have a $xptestchar.png, but it's not working.
Looks like this: http://imgur.com/KT0ti

Script is over main and under materials.

#7 Melosx

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Posted 02 March 2012 - 05:20 PM

the script work in game not in the database... In thedatabase and in the event you see the chara not correctly but in game it's ok...
@ShinGamix: Thank you for the translation... I update the first post...

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#8 Ginolamantino

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Posted 10 March 2012 - 02:28 PM

Good job as always Melosx! If you ever need I can translate your scripts and comments for you.
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Yeah, I'm Italian and I support FF VIII-2 Project.

#9 Melosx

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Posted 10 March 2012 - 02:56 PM

Thank you gino... If I need help with translation I ask to you :)

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#10 susumelon

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Posted 08 June 2012 - 02:49 AM

Really Thank You! You helped me for making my project! Big thanks

#11 Rylix

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Posted 22 January 2013 - 08:30 AM

Incompatible with Victor's Engine Free Jump script :(






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