Battle System
#1
Posted 17 November 2011 - 04:13 PM
What are you feelings about this battle system? What do you think about Enterbrain not creating the side-view battle system?

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#2
Posted 17 November 2011 - 04:15 PM
I know everyone always wants a sideview battle system, but I think eb have done it right. You see, if RPG Maker shipped with a perfect battle system, all games would be the same. By forcing users to create their own systems, either through events or scripting, games actually have some innovation to them.
#3
Posted 17 November 2011 - 04:29 PM
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#4
Posted 17 November 2011 - 06:29 PM
But in the US the final fantasy games were more popular... people here rather have the side view, but EB makes the rpg maker series first and foremost for it's Japanese audience, so we get the more Dragon Quest like battle system.
#5
Posted 17 November 2011 - 06:33 PM
It wouldn't be too hard for them to implement a basic side view system based on the front view system, it's been done many times before, simply using character walking sprites and icon sets to draw animated "battlers".
#6
Posted 17 November 2011 - 06:39 PM
It just never looks quite right.
I been using XP, and i have hell getting things i need.
When you're not a scripter you're just not a scripter... which is something that is hard to get into people heads, everyone is under the illusion that just about anyone can script, and that's not true.
We all have our talents and abilities... some of us are more capable than others.
#7
Posted 17 November 2011 - 06:49 PM
To be honest though, I wish people spent more time on the actual background of the database with regards to battles. The default battle system may seem basic on a visual level, but there is so much strategy that could be implemented. A lot of games out there, people don't even edit some parts of the database - elemental effects, status effects, battle grouping - there is so much to play around with and balancing etc could really be done a lot better.
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#8
Posted 17 November 2011 - 07:53 PM
This is the mindset people ought to have regarding their battle systems. Mechanics over visuals wins me over more often than not.To be honest though, I wish people spent more time on the actual background of the database with regards to battles. The default battle system may seem basic on a visual level, but there is so much strategy that could be implemented. A lot of games out there, people don't even edit some parts of the database - elemental effects, status effects, battle grouping - there is so much to play around with and balancing etc could really be done a lot better.
- Touchfuzzy, killer bon bon, Crazetex and 2 others like this
#9
Posted 17 November 2011 - 10:49 PM
Chuck Norris facts and RPG Maker.
Maze of the Lost Progress
#11
Posted 17 November 2011 - 11:15 PM
VX had that annoying weird looking thing in the back you had to script around, which was annoying as can be.
#12
Posted 18 November 2011 - 12:10 AM
Of course, if you can't script...
But, I suppose there's eventing...
#13
Posted 18 November 2011 - 01:10 AM
This is the mindset people ought to have regarding their battle systems. Mechanics over visuals wins me over more often than not.
To be honest though, I wish people spent more time on the actual background of the database with regards to battles. The default battle system may seem basic on a visual level, but there is so much strategy that could be implemented. A lot of games out there, people don't even edit some parts of the database - elemental effects, status effects, battle grouping - there is so much to play around with and balancing etc could really be done a lot better.
Yeah its funny how someone will spend days getting Tankentai or something set up and "looking pretty" and then their battles will have about as much intelligence as a brain damaged earthworm.
Pay attention to what your battles DO not what they look like. Seriously guys, you'll make a better game.''
Also HI YF o/ :3
#14
Posted 18 November 2011 - 02:18 AM
Hmm yeah that was a weird one. I mean, it was a nice effect, and interesting how they did it, but I don't know why they'd remove a feature from a previous edition just to have it.I'm happy they re-added backdrops for battles.
VX had that annoying weird looking thing in the back you had to script around, which was annoying as can be.
#15
Posted 18 November 2011 - 05:00 AM
But no one said bugs! Yeah, the RPG Maker 2003 system was the hell with the tons of bugs it had. Just see XP or current VX, there are plenty of critical bugs, and Enterbrain doesn't cares about.

#16
Posted 18 November 2011 - 05:39 AM
- killer bon bon and Steysel like this
Need a script translated?
Script Translation Service
#17
Posted 18 November 2011 - 07:56 AM
Yes, yes. You guys rocked here. I'm pretty happy with all points of view. Cut development time, Dragon Quest audience, reduced complexity for customizing. All there made me a lot o'sense.
But no one said bugs! Yeah, the RPG Maker 2003 system was the hell with the tons of bugs it had. Just see XP or current VX, there are plenty of critical bugs, and Enterbrain doesn't cares about.
I think the hit ratio also had a bug. I practice boss battles before making them into events. One boss had a 30% evade rate. However, I attacked the boss 8 straight times and every attacked missed. I've done this on other bosses and their evade rate does not match up with what happens during the game play.

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#18
Posted 18 November 2011 - 08:36 AM
You could code it to do that though, which would be a nifty system for preventing random unfairness!
#19
Posted 18 November 2011 - 10:22 AM
Hullo! o/Yeah its funny how someone will spend days getting Tankentai or something set up and "looking pretty" and then their battles will have about as much intelligence as a brain damaged earthworm.
Pay attention to what your battles DO not what they look like. Seriously guys, you'll make a better game.''
Also HI YF o/ :3
Bugs are usually easily taken care of. Sadly, that depends on whether or not scripters care about fixing those bugs (or if they rather just keep pumping out fog scripts). For the week after I get VX Ace, I'll fooling around with the engine just to see where bugs come up and fix them again. The only one I hope that is gone (from VX) is the failed bitmap creation limitation crash.But no one said bugs! Yeah, the RPG Maker 2003 system was the hell with the tons of bugs it had. Just see XP or current VX, there are plenty of critical bugs, and Enterbrain doesn't cares about.
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