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Special Keybinds

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#1 Vlue

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Posted 14 October 2012 - 01:04 PM

Special Keybinds v1.0
By V.M. of D.T.


Introduction
This neat little script allows you to bind almost any key on your keyboard to do one of three things in game. Toggle a switch, add a preset amount to a variable, or call a scene.

How to Use
Plug and play and customize as needed~
Details in the script

Script
Convenient little pastebin! Right... here. Not here.

FAQ
None atm.

Credit and Thanks
- By V.M. of D.T.
- Free to use in any non-commercial project

Author's Notes
The hardest part was writing out each constant equivalent for the keys x.x
Every key was not tested, post if a certain one doesn't work.

#---#

Oooh, this parts bold and underlined! Must be important. It is! Honest. Almost there... Regarding use of my scripts in your project, as of now (whenever this is) any and all of my scripts are free for use in any project, commercial or non-commercial, with credit given, etc, etc. Though I dont' scoff at a donation.

 

Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details, I'd love to try it~ :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

 

Check out my RGSS3 Scripts (All 21(?) of them!) :

Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows! Only one way to find out... *nudge nudge*
Spoiler


#---#

#2 Nate The Great

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Posted 14 October 2012 - 02:24 PM

Vlue, I can see the use for development and testing... very nice.
What would be some uses for a player? (I honestly can't think of any right now, but if you have some ideas, posting them may draw more attention to this little snippet!) Just thinking out loud... ;)

#3 Vlue

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Posted 14 October 2012 - 02:46 PM

Increasing a variable by button press for mini games.
Switch toggling huds or similar game mechanics.
Using the switch toggle feature to activate common events. (My original goal for making this)
Keybinds for custom or original scenes. i.e. opening the menu with m, or a journal script with j

Plenty I think :3

#---#

Oooh, this parts bold and underlined! Must be important. It is! Honest. Almost there... Regarding use of my scripts in your project, as of now (whenever this is) any and all of my scripts are free for use in any project, commercial or non-commercial, with credit given, etc, etc. Though I dont' scoff at a donation.

 

Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details, I'd love to try it~ :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

 

Check out my RGSS3 Scripts (All 21(?) of them!) :

Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows! Only one way to find out... *nudge nudge*
Spoiler


#---#

#4 Must

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Posted 14 October 2012 - 02:59 PM

Really nice addition

It may be helpful for some minigames

#5 Nate The Great

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Posted 14 October 2012 - 09:16 PM

Hmm, I see everything your saying in my head... and its spawning new ideas. I see the value to the player as well as the developer now! Very nice! I'll start testing keys in the next day or two... i'll let you know if anything goes wonky.

#6 Geekman

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Posted 22 March 2013 - 10:21 AM

What are the terms for commercial?


I decided to put something into my signature.

You should play this game:

http://www.rpgrevolu...showtopic=58947


#7 Vlue

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Posted 22 March 2013 - 10:55 AM

What are the terms for commercial?

 

Credit given. Don't use it to enslave the world. That's all.


#---#

Oooh, this parts bold and underlined! Must be important. It is! Honest. Almost there... Regarding use of my scripts in your project, as of now (whenever this is) any and all of my scripts are free for use in any project, commercial or non-commercial, with credit given, etc, etc. Though I dont' scoff at a donation.

 

Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details, I'd love to try it~ :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

 

Check out my RGSS3 Scripts (All 21(?) of them!) :

Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows! Only one way to find out... *nudge nudge*
Spoiler


#---#

#8 Geekman

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Posted 22 March 2013 - 04:05 PM

Lol. Thanks.


I decided to put something into my signature.

You should play this game:

http://www.rpgrevolu...showtopic=58947


#9 AeghtyAteKees

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Posted 06 May 2013 - 09:46 PM

Thank you so much. :)



#10 efeberk

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Posted 08 May 2013 - 11:01 AM

Nice script but in variable section, you can add other operations and player can set like that :

 

Symbol => [:var, 5, 3, :add]



#11 AeghtyAteKees

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Posted 29 May 2013 - 12:30 AM

I have a question for you! I have a keybind set to activate a common event, and I can press the key during any scene (including message windows) and the event will run once the scene is closed. Also, if a key is pressed before the script call sets the keybind, the common event will be called as soon as the keybind is set. How can I fix these things?


Edited by AeghtyAteKees, 29 May 2013 - 12:54 AM.


#12 Vlue

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Posted 29 May 2013 - 09:12 AM

Whoo, that was a stumper. Pastebin has been updated, keybinds should only work on maps now. (It should've in the first place, man.. bleh)
As for the keybind being called immediately after being set, just declare it in the script before hand like...
:N5 = [:script, ""]
Nothing will happen when that button is pressed and when you set it, it won't immediately run.

#---#

Oooh, this parts bold and underlined! Must be important. It is! Honest. Almost there... Regarding use of my scripts in your project, as of now (whenever this is) any and all of my scripts are free for use in any project, commercial or non-commercial, with credit given, etc, etc. Though I dont' scoff at a donation.

 

Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details, I'd love to try it~ :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

 

Check out my RGSS3 Scripts (All 21(?) of them!) :

Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows! Only one way to find out... *nudge nudge*
Spoiler


#---#

#13 AeghtyAteKees

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Posted 29 May 2013 - 09:30 AM

Oh yeah! :) Thanks for the help.



#14 UtauGaming

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Posted 28 September 2013 - 04:58 PM

i'm trying to have it to where when you press the L button the player pulls out a lamp without having to go into the items menu, how would i do that?



#15 Vlue

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Posted 28 September 2013 - 07:29 PM

Make an autorun common event, and then set the L button to turn on the switch for that common event, and have that same common event turn the switch off when it's done so it doesn't repeat itself.


#---#

Oooh, this parts bold and underlined! Must be important. It is! Honest. Almost there... Regarding use of my scripts in your project, as of now (whenever this is) any and all of my scripts are free for use in any project, commercial or non-commercial, with credit given, etc, etc. Though I dont' scoff at a donation.

 

Do you have a completed project that utilizes one or more of my scripts? If so, I want to know! Please send me a pm or email with details, I'd love to try it~ :3
Think any of my scripts need a demo to help understand? Let me know that too! I can whip something up.

 

Check out my RGSS3 Scripts (All 21(?) of them!) :

Spoiler


Ooh, what's under this one? Could it be a link to somewhere? Important information? Who knows! Only one way to find out... *nudge nudge*
Spoiler


#---#

#16 Wren

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Posted 05 October 2013 - 06:28 AM

This one is really cool!

 

How did I miss this script, I slink around the completed script forum probably 85% of the time I'm on here now, hah!

 

Thanks for this one Vlue!


MHLRFS_zpsb2ef1590.png                                                   Xypher_zps2a06786a.png

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Status:  Plot-------------------------------------------15%                                                                                                   

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Status:  Script Integration-----------------------90%                                                                                                   

 






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